
There's more detail and expression on everyone, with mouths actually matching recorded dialogue, though it does mean we get less of Alan's iconic slack-jawed look. However, the character models and lip-syncing see incredible improvements, all vastly superior to the original version of the game. The world environment is certainly a tad dated but it still looks good, with the thick fog and crisp Pacific forest providing a solid backdrop to the horrors lurking in the dark. The resolution is vastly improved over the original Xbox 360 release while running at 60 frames-per-second (FPS) on the latest consoles. There's a slate of components that are polished to provide a smoother experience. The game doles out combat encounters and the story reveals at just the right rate, with the documents you find providing excellent foreshadowing of what may come around the corner.Īs far as technical improvements go, this is explicitly a remaster, not a remake.

Using this episodic structure, the game's pacing remains particularly strong. The game's story is divided into eight "episodes," with the first six composing the original game, and the final two being post-launch DLCs that were later available.
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Source: Windows Central (Image credit: Source: Windows Central)

I also have to mention the score, which includes several stellar licensed tracks, including some particular standouts from Finnish rock band Poets of the Fall. Years later, that unique balance still works just as well as before. Alan Wake was one-of-a-kind back in 2010. Alan Wake is a personal tale of burnout, desperation, and hope, something that sticks with me now more than ever before. In a genre of games where horror is dominated by zombies and other monsters, the unearthly void that is Alan Wake's terror just stands out as truly unique. This tension is woven into the gameplay, as any source of light becomes a literal beacon of hope, a refuge from the unending hordes of Taken. The people Alan converses with by day might become bloodthirsty, hollow shells by night.Īlan Wake is a personal tale of burnout, desperation, and hope, something that sticks with me now more than ever before. Drawing on other works like the Twilight Zone, Twin Peaks, and the tales of Stephen King, Alan Wake delves into horror by presenting a very personal, grounded world.

I previously wrote about how Alan Wake Remastered is a chance for newcomers to experience an overlooked classic, and every word of that rings even more true at launch. Your batteries are every bit as valuable as your bullets. You collect various guns, flares, and flashbang grenades, using light, = often in the form of your trusty flashlight, to strip away the shadowy armor of the "Taken." If the darkness isn't removed from the Taken - people, animals, and objects that completely succumb to the dark - they can't be stopped. At its core, Alan Wake was and still is a third-person shooter.
