
There are two bugs I found in the newest version that need addressing though. It would be nice to see you bring a new hack to the table, but honestly this is one of the greats imho, not much is able to top it. I actually plan to do an LP at some point, the games just so damn good. I could go into depth, but the fact I've completed it five times should speak volumes. But this one, my god did you hit the nail on the head with how well this hack holds up, even now in 2022. There is so much to say here, I remember playing through 'The Seven Golden Mushrooms' before that mysteriously vanished from the internet (it still exists, but doesn't work on accurate emulators) and I had a love/hate relationship with that hack. Five times I have completed this hack to 100% and every time it gives me the same sense of wonder and enjoyment as the first time. 3's and World's gameplay and I'd recommend the hack for those who want a mix of both of those titles.įive times. It's a pretty enjoyable hack so far! It's a very nice blend of Bros. Accessing these powerups is a bit clunky despite the written in-game explanation, but I feel it's forgiveable given the hack's age and it bypassing the original powerup limit Mario World has. The reworking of the Bonus Star system to work with the new robust inventory system is pretty neat and means the player can go for the goal tape without having to be forced into a Bonus Game they don't want to play. While I have not currently finished it (at World 2 at the time of this writing), it's surprisingly content-rich for a hack released in the early 2010s. Hopefully this helps anyone else interested in playing the hack for themselves.
SUPER MARIO 63 HACKED PATCH
This seems to fix the issue completely and Luigi can safely use the Save Prompt menu without disabling controls.Īgain, the text file makes it sound as if the original version of this hack had Luigi exclusively as Player 2 and this was changed, but Luigi is still semi-controllable without this patch applied? You can then just save with Mario anywhere on the map and continue gameplay.Ī more permanent and prominent solution is to apply the hack's included 2Players1Controller.asm file using ASAR 1.81. If you have a controller in Port 2, simply press the start button that's mapped to that controller and it'll clear out the save prompt. Based on the included readme text file, I suspect this isn't intentional? While this initially doesn't have any issues, the save prompt messes with this and disables your controls in Port 1. A crying shame, as I only ever played this game as Luigi, except where the situation forced Mario upon me.Īs a notice for others looking to try out this ROM hack, this IS actually possible to work around!įrom what I can gather, the way Luigi is implemented into this hack is that his inputs are also mapped to the controller in Port 2. Completing a level as Luigi results in a softlock where you cannot choose to save your game, resulting in having to reset the game and play as Mario. When using the Ice Flower I have made Mario/Luigi revert to their normal colors on the Overworld because for some reason they are transparent when they have that power while on the Overworld. Where did they come from? And what's so bad about Bowser stealing some statues?Įven when the game ends, theres more to do! Story: Mario and Luigi were heading back to Peach's Castle after another one of their amazing adventures, however as soon as they walk in, Peach sends them out on another mission to collect the 7 Golden Statues which Bowser had stolen from her not long ago. Super Mario World: The Secret of the 7 Golden StatuesĪ hack I have been working on over the course of last September. X? You can try out the latest Beta of Super Mario Bros.Link Show random Submission Details Name:


Easy to use, real-time level editor with thousands of objects to choose from.

Over 60 cleverly designed levels in the two default episodes.Five playable characters including: Peach, Toad, and Link.The greatest fan-made tribute to Super Mario of all time!
